AI Insights · Timothy · July 2021
Top 5 Gacha Games Performance on Android in Finland Q2 2021
Discover how the top 5 Gacha games performed on the Android platform in Finland during Q2 2021, including trends in downloads, revenue, and active users.
The performance of the top 5 Gacha games on the Android platform in Finland during the second quarter of 2021 showcased varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at how these games fared in the competitive mobile gaming market.
Empires & Puzzles: Match-3 RPG witnessed fluctuations in its weekly revenue, starting at approximately $38.8K in late March and peaking at around $40.9K in mid-May. By the end of June, the revenue settled at about $33.8K. Weekly downloads remained relatively stable, with minor increases, peaking at 347 in late May. The game's weekly active users saw a slight decline from 5.6K at the end of March to 4.5K by the end of June.
RAID: Shadow Legends showed a steady revenue stream, starting at $11.1K and experiencing peaks up to $17.3K in mid-May. The weekly downloads maintained a consistent range, fluctuating between 327 and 498. The active user base saw a gradual decline from 2.3K in late March to 1.8K by the end of June.
Rise of Kingdoms: Lost Crusade had varied revenue trends, starting at $9.5K and reaching a low of $4.3K in early June, before recovering to $7.2K by the end of June. Weekly downloads showed an upward trend, peaking at 534 in mid-June. The active users increased from 1.9K at the end of March to 2.6K by the end of June.
Genshin Impact: Natlan Launch experienced significant revenue peaks, reaching $14.8K in mid-May and $13.1K at the end of June. Weekly downloads were stable, with a slight peak of 767 in mid-May. The active user base remained strong, fluctuating between 6.3K and 7.2K throughout the quarter.
Top War: Battle Game also showed consistent performance, with revenue peaking at $10.1K in late May. The weekly downloads saw a noticeable increase towards the end of the quarter, reaching 796. Active users demonstrated a steady growth, starting at 3.6K in late March and climbing to 4.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.